![]() ![]() Your attacks are fairly slow and basic so you have to strike carefully, especially since you can't hit-stun enemies and you can inadvertently slide past them if you're not positioning yourself well. ![]() There's a heavy emphasis on precise combat here. Tails of Iron is a side-scrolling action-RPG, though the RPG elements are really just collecting equipment (Redgi never levels up throughout the game). Either stick to just pictographs and keep directions/storytelling simple enough that they communicate what needs to be said or just use the narrator-both makes for an awkward middleground of over-explaining ideas while also providing no character depth. Instead there is a narrator who will come in and basically explain everything the characters have just said, which comes off as a weird blend of concepts. The characters in the game are all pretty one-note, largely because the animals don't talk, they only communicate with little pictograms. However, that really only applies to the broad worldbuilding. Telling this gritty story with adorable little animal folk is an odd but charming formula. Now you'll have to rebuild your forces and fight back against the powerful invaders as well as any other threats that challenge your kingdom. Your father the king has planned a test of combat to prove your worthiness to inherit the throne, but just as you succeed the kingdom is brutally attacked by your people's longtime nemesis, the Frog Clan. You play as Redgi, prince of the Rat Kingdom who awakens on what should be a joyous day.
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