![]() Now we are able to replace it with one single system that covers all our needs and outputs the quality of offline renderers.” - 4A Games’ Chief Technical Officer, Oleksandr Shyshkovtsov.Ĭheck out our GDC demo below, using RTX Technology. Previously, we had utilized a mix of several custom-made systems to satisfy our hungry demand for dynamic content of varying scale. Global Illumination is highly important for the proper "grounding" of objects and readability of shapes, which in turn create improved ease of navigation and enhanced visual impact for the player. We intentionally avoided pre-baked data and were relying on real-time methods to build our visuals to support more flexible, dynamic gameplay. Prior realtime solutions were always limited by distance of light propagation, lack of data behind objects or screen edges and produced visual issues like leaks or unnatural lighting.īut this is the point where hardware steps in bringing truly scale-independent ambient occlusion by allowing brute force tracing of multiple rays from each pixel several hundreds of meters each frame.ĭynamic lighting has always been a priority for the Metro series. Offline pre-rendered GI offers a great visual target, but sacrifices flexibility in production, in-game dynamics, and uses a lot of memory. ![]() There have been various solutions in the past, but all have had to compromise in some critical area. “For many years, proper global illumination has been the holy grail of real-time rendering. The demo can be seen running at NVIDIA’s booth at GDC 2018. This demonstration shows RTX implemented and running in Metro Exodus, on our proprietary 4A Engine, using actual game content - you might recognise this environment from our 2017 E3 trailer! We have utilized true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical in-game scenario. This game looks like a massive upgrade over the last time I played it (AW3418DW + 2080 Ti) and the performance is even higher now with DLSS 2.0 and the upgrade. Rather than create a theoretical tech demo to showcase this new RTX technology running in the 4A Engine, we wanted to explore a practical application in an in-game scenario that our fans could directly benefit from. Análisis a fondo del Google Pixel 3 XL: batería, pantalla, cámara, diseño y acabado, software y relación calidad precio. That means at minimum rendering a 2×2 Pixel block for each displayed pixel, or Rendering in 4k (3840×2160) to display in 1080p (1920×1080). Fix for broken HDR here : metroexodus () The game looks night and day better with HDR enabled with this fix (simply install Reshade, Levels, and set Levels to 32) on the G9. At 4A Games, we have always strived to be at the cutting edge of technology with the 4A Engine, and we’ve had a long standing relationship with NVIDIA that has always enabled us to achieve that goal. We are happy to announce our collaboration with NVIDIA using RTX technology to include real-time ray traced Global Illumination in our upcoming game, Metro Exodus.ĭuring the NVIDIA press conference at GDC 2018, NVIDIA and Microsoft announced a graphic technology that video game developers have been waiting for.
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